Attractiveness and Confidence in Walking Style of Male and Female Virtual Characters.
Anne ThalerAndreas BiegNaureen MahmoodMichael J. BlackBetty J. MohlerNikolaus F. TrojePublished in: VR Workshops (2020)
Keyphrases
- virtual characters
- male and female
- virtual environment
- computer literacy
- social interaction
- pedagogical agents
- statistically significant
- college students
- gender differences
- serious games
- humanoid robot
- age groups
- emotional state
- cognitive architecture
- virtual humans
- virtual reality
- computer graphics
- reinforcement learning