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NEAT-o-Games: blending physical activity and fun in the daily routine.

Yuichi FujikiKonstantinos KazakosColin PuriPradeep BuddharajuIoannis T. PavlidisJames Levine
Published in: Comput. Entertain. (2008)
Keyphrases
  • physical activity
  • computer games
  • heart rate
  • video games
  • educational games
  • wearable sensors
  • artificial intelligence
  • ambient assisted living
  • social networks
  • user interface
  • multimedia databases