Bridging the Gap between Networked Appliances and Virtual Worlds.
Paul FergusDavid Llewellyn-JonesMadjid MerabtiAbdennour El RhalibiPublished in: AINA Workshops (1) (2007)
Keyphrases
- virtual world
- virtual environment
- virtual reality
- multi user
- mixed reality
- social context
- ubiquitous computing
- home environment
- physical world
- energy saving
- game based learning
- home automation
- virtual objects
- smart home
- virtual communities
- energy consumption
- virtual learning environments
- three dimensional
- multimedia
- home environments
- learning algorithm