Use of virtual reality to assess and treat weakness in human stereoscopic vision.
Benjamin T. BackusBrian D. DornbosTuan A. TranJames B. BlahaManish Z. GuptaPublished in: SD&A (2018)
Keyphrases
- virtual reality
- augmented reality
- virtual humans
- virtual environment
- three dimensional
- computer graphics
- computer vision
- computer animation
- virtual world
- photorealistic
- interactive virtual
- virtual reality technology
- image processing
- visual data mining
- vision system
- virtual reality environments
- virtual museum
- virtual training
- mixed reality
- real time
- multi view
- virtual space
- haptic interaction
- pattern recognition
- knowledge discovery