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Creating Playable Social Experiences through Whole-Body Interaction with Virtual Characters.
Daniel G. Shapiro
Joshua McCoy
April Grow
Ben Samuel
Andrew Stern
Reid Swanson
Mike Treanor
Michael Mateas
Published in:
AIIDE (2013)
Keyphrases
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virtual characters
social interaction
embodied conversational agents
crowd simulation
human interactions
virtual environment
social networks
social learning
social behavior
learning processes
case study
virtual humans
social media
social influence
cognitive architecture
social psychology
serious games