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Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model.

Ton A. M. SpilVincent RomijndersDavid SundaramNilmini WickramasingheBjörn Kijl
Published in: Int. J. Inf. Manag. (2021)
Keyphrases
  • serious games
  • design principles
  • diffusion model
  • case study
  • management system
  • virtual environment
  • educational games
  • game development
  • software engineering
  • project management
  • game engine