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Are serious games too serious? Diffusion of wearable technologies and the creation of a diffusion of serious games model.
Ton A. M. Spil
Vincent Romijnders
David Sundaram
Nilmini Wickramasinghe
Björn Kijl
Published in:
Int. J. Inf. Manag. (2021)
Keyphrases
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serious games
design principles
diffusion model
case study
management system
virtual environment
educational games
game development
software engineering
project management
game engine