The Use of Virtual Reality as the Object of Mathematics Learning.
Bruna Vieira FradePedro Henrique Campos Cunha GondimPedro Moises de SousaPublished in: SVR (2015)
Keyphrases
- virtual reality
- virtual environment
- mathematics learning
- augmented reality
- virtual world
- computer graphics
- virtual reality technology
- multi sensory
- interactive virtual
- d objects
- force feedback
- three dimensional
- visual data mining
- virtual humans
- photorealistic
- moving objects
- complex scenes
- multiple objects
- collaborative virtual environments
- virtual museum
- tangible user interface
- computer generated forces
- computer interface
- computer animation
- deformable objects
- multi user
- pattern recognition