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Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device.

Nikolay ChumerinNikolay V. ManyakovMarijn van VlietArne RobbenAdrien CombazMarc M. Van Hulle
Published in: IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
  • computer systems
  • signal processing
  • electronic commerce
  • input device
  • data sets
  • learning algorithm
  • active learning
  • low cost
  • mobile phone
  • educational games
  • serious games
  • eeg signals
  • evoked potentials
  • brain signals