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Steady-State Visual Evoked Potential-Based Computer Gaming on a Consumer-Grade EEG Device.
Nikolay Chumerin
Nikolay V. Manyakov
Marijn van Vliet
Arne Robben
Adrien Combaz
Marc M. Van Hulle
Published in:
IEEE Trans. Comput. Intell. AI Games (2013)
Keyphrases
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computer systems
signal processing
electronic commerce
input device
data sets
learning algorithm
active learning
low cost
mobile phone
educational games
serious games
eeg signals
evoked potentials
brain signals