A Qualitative Research Approach to Collect Insights of College Students Engaging in A University Social Responsibility Project with Augmented Reality.
Pei Shan LeeMeng-Jung LiuLe-Yin MaChia-Hui PanPublished in: HCI (7) (2024)
Keyphrases
- augmented reality
- college students
- case study
- social responsibility
- learning community
- teaching methods
- high school
- learning strategies
- attitudes toward
- data collection
- virtual objects
- mixed reality
- human computer interaction
- face to face collaborative learning
- real environment
- interpersonal communication
- united states
- camera tracking
- community college
- head mounted display
- real scenes
- grounded theory
- user interface
- expert systems
- e learning
- tangible interaction
- statistically significant
- knowledge management
- control system
- machine learning