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Spatial Augmented Reality Visibility and Line-of-Sight Cues for Building Design.
James A. Walsh
James Baumeister
Bruce H. Thomas
Published in:
VRST (2021)
Keyphrases
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augmented reality
tangible interaction
human computer interaction
learning games
user interface
virtual reality
markerless
real scenes
mixed reality
promising experimental results demonstrate
multi user
design process
real environment
virtual objects
interaction design
camera tracking
camera calibration