Gamification of the Middle Ages: Educational Discourse of "Kingdom Come: Deliverance".
Anton Andreevich SukhovPublished in: ICEEL (2022)
Keyphrases
- serious games
- user experience
- educational games
- e learning
- knowledge building community
- web based learning
- educational technology
- distance education
- neural network
- game design
- multimedia
- knowledge building
- computer mediated
- game mechanics
- learning design
- game based learning
- interactive learning
- anaphora resolution
- learning community
- learning analytics
- science education
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- formal education