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Learning a Game Strategy Using Pattern-Weights and Self-play.
Ari Shapiro
Gil Fuchs
Robert Levinson
Published in:
Computers and Games (2002)
Keyphrases
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learning algorithm
supervised learning
learning process
active learning
online learning
learning systems
pattern matching
imperfect information
knowledge acquisition
game playing
role playing
e learning
game theory
video games
card game
minority game