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The Cross-Sensory Globe: Participatory Design of a 3D Audio-Tactile Globe Prototype for Blind and Low-Vision Users to Learn Geography.

Uttara GhodkeLena YusimSowmya SomanathPeter Coppin
Published in: Conference on Designing Interactive Systems (2019)
Keyphrases
  • participatory design
  • usability testing
  • lessons learned
  • user interaction
  • design decisions
  • sensory systems
  • visually impaired users
  • multimedia
  • user interface
  • computer systems
  • cooperative learning