Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding.
Vadim BulitkoYngvi BjörnssonRamon LawrencePublished in: CoRR (2014)
Keyphrases
- heuristic search
- path finding
- video games
- search algorithm
- search space
- state space
- constraint satisfaction
- game play
- heuristic search algorithms
- heuristic function
- computer games
- educational games
- ai planning
- learning experience
- search problems
- search strategies
- path planning
- beam search
- serious games
- game playing
- planning problems
- bidirectional search
- optimal planning