Towards the delay sensitivity of games: There is more than genres.
Steven SchmidtSaman ZadtootaghajSebastian MöllerPublished in: QoMEX (2017)
Keyphrases
- nash equilibria
- sensitivity analysis
- high sensitivity
- game theory
- video games
- genre classification
- perfect information
- game theoretic
- game playing
- game play
- pure nash equilibria
- weighted majority
- computer games
- cooperative
- real time
- educational games
- key features
- neural network
- nash equilibrium
- game based learning
- stochastic games
- learning agents
- quality of service
- game players
- data sets