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Enhanced memory-driven attentional capture in action video game players.

Bao ZhangShuhui LiuCenlou HuZiwen LuoSai HuangJie Sui
Published in: Comput. Hum. Behav. (2020)
Keyphrases
  • game players
  • human actions
  • video sequences
  • video content
  • multimedia
  • video data
  • video frames
  • cooperative
  • social networks
  • high level
  • visual attention
  • video games
  • game playing