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Enhanced memory-driven attentional capture in action video game players.
Bao Zhang
Shuhui Liu
Cenlou Hu
Ziwen Luo
Sai Huang
Jie Sui
Published in:
Comput. Hum. Behav. (2020)
Keyphrases
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game players
human actions
video sequences
video content
multimedia
video data
video frames
cooperative
social networks
high level
visual attention
video games
game playing