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Conversational Non-Player Characters for Virtual Training.
Dennis M. Buede
Paul J. Sticha
Elise T. Axelrad
Published in:
SBP-BRiMS (2016)
Keyphrases
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virtual training
virtual environment
virtual reality
serious games
virtual humans
e learning
multi party
multi modal
computer games
video games
virtual world
computer graphics
augmented reality
moving objects
multi user
cooperative
force feedback
computer vision
privacy preserving
virtual space