VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games.
He ZhangXinyang LiYuanxi SunXinyi FuChristine QiuJohn M. CarrollPublished in: CoRR (2024)
Keyphrases
- multi modal
- virtual reality
- virtual environment
- natural interaction
- virtual humans
- human behavior
- virtual world
- virtual space
- virtual reality environments
- computer graphics
- multi modality
- virtual characters
- cross modal
- audio visual
- video games
- synthetic characters
- mixed reality
- video search
- learning experience
- high dimensional
- fusing multiple
- three dimensional
- computer vision
- semantic concepts
- image annotation
- game players
- role play
- humanoid robot
- computer games