Teaching Scrum to Software Engineering Students with Virtual Reality Support.
Guillermo H. RodríguezÁlvaro SoriaMarcelo CampoPublished in: ADNTIIC (2011)
Keyphrases
- virtual reality
- engineering students
- virtual environment
- virtual reality technology
- collaborative virtual environments
- teaching methods
- virtual world
- computer graphics
- virtual laboratory
- augmented reality
- virtual museum
- three dimensional
- software development
- development process
- photorealistic
- multi sensory
- learning process
- user interface
- virtual humans
- knowledge management
- learning environment
- virtual learning environments
- web based learning
- machine learning
- interactive virtual
- software projects
- high school
- learning systems
- mobile devices
- metadata
- computer vision