Integrating augmented reality to enhance expression, interaction & collaboration in live performances: A ballet dance case study.
Alexis ClayGaël DomengerJulien ConanAxel DomengerNadine CouturePublished in: ISMAR-MASH'D (2014)
Keyphrases
- augmented reality
- case study
- virtual objects
- human computer interaction
- live video
- mixed reality
- markerless
- input device
- remote collaboration
- face to face collaborative learning
- virtual reality
- mobile augmented reality
- motion capture
- real scenes
- promising experimental results demonstrate
- head mounted display
- computer generated images
- molecular structures
- collaborative learning
- tangible interaction
- real environment
- real objects
- physical world
- technology enhanced learning
- multi user
- camera tracking
- knowledge management
- learning environment
- real time