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Testing the technology: playing games with video conferencing.

Archer L. BatchellerBrian HilligossKevin NamEmilee J. RaderMarta Rey-BabarroXiaomu Zhou
Published in: CHI (2007)
Keyphrases
  • video conferencing
  • distance learning
  • video compression
  • teacher training
  • collaborative environments
  • case study
  • playing games
  • machine learning
  • three dimensional
  • higher education