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Testing the technology: playing games with video conferencing.
Archer L. Batcheller
Brian Hilligoss
Kevin Nam
Emilee J. Rader
Marta Rey-Babarro
Xiaomu Zhou
Published in:
CHI (2007)
Keyphrases
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video conferencing
distance learning
video compression
teacher training
collaborative environments
case study
playing games
machine learning
three dimensional
higher education