Mathematical Approximation for Real-Time Lighting Rendering Through Participating Media.
P. LecocqAndras KemenySylvain MichelinDidier ArquèsPublished in: PG (2000)
Keyphrases
- real time
- high fidelity
- graphics hardware
- viewpoint
- multimedia
- high quality
- realistic rendering
- real time rendering
- neural network
- high definition
- approximation error
- error bounds
- lighting conditions
- d scene
- vision system
- low cost
- real time systems
- image based rendering
- texture mapping
- closed form
- cross media
- high speed
- frame buffer