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Acceleration of Opacity Correction Mechanisms for Over-sampled Volume Ray Casting.
Jong Kwan Lee
Timothy S. Newman
Published in:
EGPGV@Eurographics (2008)
Keyphrases
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ray casting
volume rendering
volume data
volume visualization
gpu implementation
direct volume rendering
graphics hardware
ray tracing
implicit surfaces
real time
parallel architectures
human computer interaction
deformable models
motion capture