Shallow Gamification: Testing Psychological Effects of Framing an Activity as a Game.
Andreas LieberothPublished in: Games Cult. (2015)
Keyphrases
- game design
- serious games
- game mechanics
- computer games
- video games
- game play
- question answering
- game based learning
- human activities
- machine learning
- learning processes
- educational games
- information extraction
- optimal strategy
- activity recognition
- user experience
- virtual world
- test set
- learning games
- information retrieval
- pursuit evasion
- nash equilibria
- game playing
- mobile devices
- natural language processing