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Gaze-contingent display using texture mapping and OpenGL: system and applications.
Stavri G. Nikolov
Timothy D. Newman
David R. Bull
Cedric Nishan Canagarajah
Michael G. Jones
Iain D. Gilchrist
Published in:
ETRA (2004)
Keyphrases
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texture mapping
gaze contingent
computer graphics
d objects
d mesh
photorealistic
image based rendering
computer generated images
human faces
computer vision
viewpoint
multi view
depth information