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Gaze-contingent display using texture mapping and OpenGL: system and applications.

Stavri G. NikolovTimothy D. NewmanDavid R. BullCedric Nishan CanagarajahMichael G. JonesIain D. Gilchrist
Published in: ETRA (2004)
Keyphrases
  • texture mapping
  • gaze contingent
  • computer graphics
  • d objects
  • d mesh
  • photorealistic
  • image based rendering
  • computer generated images
  • human faces
  • computer vision
  • viewpoint
  • multi view
  • depth information