Investigating How Interaction with Physical Objects Within Virtual Environments Affects Knowledge Acquisition and Recall.
Ryan GarrettJustin GastSpencer HenryKalli MelliliSeung Hyuk JangMarkus SantosoAngelos BarmpoutisPublished in: HCI (58) (2024)
Keyphrases
- virtual environment
- physical objects
- knowledge acquisition
- virtual characters
- interaction model
- virtual reality
- virtual objects
- virtual world
- ubiquitous computing
- expert systems
- natural interaction
- virtual space
- computer graphics
- multi user
- smart spaces
- knowledge base
- sensor data
- virtual humans
- role play
- knowledge representation
- physical space
- serious games
- virtual learning environments
- machine learning
- augmented reality
- individual objects
- real environment
- spatial relations
- ambient intelligence
- context aware
- multi user virtual environments