Cyber-Me - Analyzing the Effects of Perceived Stigma of Physically Disabled People on the Disguise of the Real Self in Virtual Environments.
Lennart JaegerJulia KroenungArne KupetzPublished in: ICIS (2013)
Keyphrases
- virtual environment
- virtual space
- virtual reality
- virtual world
- real environment
- computer graphics
- virtual characters
- collision detection
- physical environment
- virtual objects
- positive effects
- serious games
- multi user
- synthetic characters
- learning processes
- real time
- social interaction
- three dimensional
- image processing
- role play
- virtual training
- information systems