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Towards Real-Time Animation Optimisation in VR.
Gareth I. Henshall
William John Teahan
Llyr ap Cenydd
Published in:
CGVC (2017)
Keyphrases
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multi objective
real time
genetic algorithm
evolutionary algorithm
virtual reality
low cost
virtual environment
neural network
computer animation
virtual world
computer graphics
quality of service
control system
data acquisition
real time systems
three dimensional
computer generated imagery