Gamification as technology enabler in SEN and DHH education.
Gwendoline Laurissa ChanMohammad Issack SantallyJack WhiteheadPublished in: Educ. Inf. Technol. (2022)
Keyphrases
- st century
- technology integration
- case study
- rapid development
- knowledge society
- information society
- digital divide
- digital technologies
- web based education
- serious games
- engineering education
- web based learning
- mobile technologies
- information and communication technologies
- information and communications technology
- physical education
- multimedia technology
- urban planning
- secondary school
- e learning
- technology enhanced
- hong kong
- distance education
- user experience
- cost effective
- teaching methods
- game design
- teaching learning
- educational technology
- grid technology
- virtual reality technology
- adult literacy