"Breaking the fourth wall": The effects of cinematic virtual reality film-viewing on adolescent students' empathic responses.
Andrea TrudeauYing XieOlha KetsmanFatih DemirPublished in: Comput. Educ. X Real. (2023)
Keyphrases
- virtual reality
- high school students
- virtual reality technology
- virtual environment
- high school
- learning outcomes
- augmented reality
- virtual laboratory
- three dimensional
- student learning
- higher education
- computer graphics
- open ended questions
- learning environment
- virtual world
- learning experience
- college students
- multi sensory
- computer animation
- distance learning
- student responses
- interactive virtual
- force feedback
- e learning
- virtual museum
- learning styles
- collaborative learning
- visual data mining
- post hoc analysis
- virtual space
- virtual reality environments
- tablet pc
- photorealistic
- focus of attention
- distance education
- learning activities
- learning process
- virtual humans
- engineering education
- teaching methods
- virtual training
- image processing
- computer vision
- real time