Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.
Eduardo WerneckMaiga ChangPublished in: Edutainment (2009)
Keyphrases
- difficulties encountered
- game based learning
- real world
- case study
- digital game based learning
- educational games
- hong kong
- game design
- video games
- games based learning
- learning outcomes
- learning environment
- game based learning environment
- virtual world
- learning processes
- digital games
- game playing
- online game
- serious games
- game play
- learning process
- multi user virtual environments
- computer assisted
- mobile learning
- technology enhanced learning
- collaborative learning
- artificial intelligence
- learning activities
- software development
- mobile devices
- data mining