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Head Tracking Latency in Virtual Environments Revisited: Do Users with Multiple Sclerosis Notice Latency Less?
Gayani Samaraweera
Rongkai Guo
John Quarles
Published in:
IEEE Trans. Vis. Comput. Graph. (2016)
Keyphrases
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virtual environment
head tracking
virtual world
multiple sclerosis
virtual reality
computer graphics
user interface
real time
serious games
multiscale
video camera
brain mri
white matter
magnetic resonance
virtual learning environments
magnetic resonance images
image analysis
image segmentation