Prediction of Learning Improvement in Mathematics through a Video Game using Neurocomputational Models.
Richard Torres-MolinaAndrés Riofrío-ValdiviesoCarlos Bustamante-OrellanaFrancisco Ortega-ZamoranoPublished in: ICAART (2) (2019)
Keyphrases
- video games
- accurate models
- learning algorithm
- learning models
- structured prediction
- prediction model
- supervised learning
- learned models
- radial basis function network
- computer science
- learning process
- prediction accuracy
- learning tasks
- computer assisted instruction
- human experts
- serious games
- computer games
- learning experience
- design process
- e learning