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A Multi-agent Design of a Computer Player for Nine Men's Morris Board Game using Deep Reinforcement Learning.

Jafar AbukhaitAhmad AljaafrehNaeem Al-Oudat
Published in: SNAMS (2019)
Keyphrases
  • reinforcement learning
  • multi agent
  • board game
  • design process
  • e learning
  • case study
  • dynamic programming
  • design principles
  • computer programs