Hybridizing education of both video games and animated films.
Seth HolladayParris K. EgbertPublished in: SIGGRAPH Asia Technical Briefs (2018)
Keyphrases
- video games
- serious games
- quest atlantis
- secondary education
- learning experience
- computer supported collaboration
- mathematics learning
- educational games
- game design
- mobile learning
- learning games
- game play
- learning tools
- e learning
- computer games
- authoring tool
- learning achievement
- digital games
- role playing game
- commercial games
- information and communication technologies
- game playing
- game based learning
- distance learning
- game engine
- higher education
- artificial intelligence
- technology enhanced learning
- game development
- statistically significant
- case study