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A Moment in the Life of a Generation (Why Game Studies Now?).

Frans Mäyrä
Published in: Games Cult. (2006)
Keyphrases
  • computer games
  • empirical studies
  • game play
  • virtual world
  • educational games
  • game theory
  • role playing
  • information systems
  • higher order
  • nash equilibrium
  • game design
  • game playing
  • databases
  • perfect information