Video Games and Virtual Reality as Persuasive Technologies for Health Care: An Overview.
Yang-Wai ChowWilly SusiloJames G. PhillipsJoonsang BaekElena Vlahu-GjorgievskaPublished in: J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl. (2017)
Keyphrases
- virtual reality
- health care
- video games
- health services
- collaborative virtual environments
- virtual environment
- information systems
- learning experience
- game design
- game play
- three dimensional
- computer games
- computer graphics
- augmented reality
- educational games
- medical information
- quest atlantis
- primary care
- virtual reality technology
- health data
- virtual world
- game playing
- learning tools
- virtual humans
- commercial games
- serious games
- patient care
- virtual museum
- tangible user interface
- virtual space
- health insurance
- virtual training
- health information
- virtual reality environments
- data mining
- home care
- disease outbreaks
- electronic health records
- health care providers
- medical records
- image processing
- temporal trends
- hospital discharge
- e learning