Gaming Fluency: Evaluating the Bounds and Expectations of Segment-based Translation Memory.
John C. HendersonWilliam T. MorganPublished in: ParallelText@ACL (2005)
Keyphrases
- memory usage
- upper bound
- working memory
- lower bound
- machine translation
- upper and lower bounds
- lower and upper bounds
- limited memory
- memory requirements
- computing power
- memory space
- average case
- data sets
- tight bounds
- information retrieval
- random access
- cross language information retrieval
- low memory
- query translation
- computational power
- educational games
- video games
- main memory
- computer games
- virtual environment
- worst case
- machine learning