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Gentrification gone too far? affordable 2nd-class values for fun and (co-)effect.
Leo Osvald
Grégory M. Essertel
Xilun Wu
Lilliam I. González Alayón
Tiark Rompf
Published in:
OOPSLA (2016)
Keyphrases
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social networks
three dimensional
attribute values
neural network
machine learning
decision trees
similarity measure
multiscale
constraint satisfaction problems
computer games