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Gentrification gone too far? affordable 2nd-class values for fun and (co-)effect.

Leo OsvaldGrégory M. EssertelXilun WuLilliam I. González AlayónTiark Rompf
Published in: OOPSLA (2016)
Keyphrases
  • social networks
  • three dimensional
  • attribute values
  • neural network
  • machine learning
  • decision trees
  • similarity measure
  • multiscale
  • constraint satisfaction problems
  • computer games