Two dependent probabilistic chip-collecting games.
Joshua HarringtonKedar KarhadkarMadeline KohutkaTessa StevensTony W. H. WongPublished in: Discret. Appl. Math. (2021)
Keyphrases
- high speed
- probabilistic model
- data collection
- low cost
- generative model
- video games
- analog vlsi
- learning experience
- game theory
- bayesian networks
- nash equilibria
- educational games
- game playing
- computer games
- programmable logic
- circuit design
- probability theory
- nash equilibrium
- posterior probability
- evolutionary algorithm
- cooperative