Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study.
Zhanni LuoPublished in: Educ. Inf. Technol. (2023)
Keyphrases
- perceived usefulness
- questionnaire survey
- factors affecting
- secondary school
- user acceptance
- university students
- college level
- student centered
- student achievement
- blended learning
- elementary school
- factors that affect
- english as a foreign language
- online learning
- online environment
- hong kong
- attitudes toward
- teaching methods
- structural equation modeling
- user experience
- learning environment
- foreign language
- cooperative learning
- middle school
- technology adoption
- language learning
- theoretical framework
- learning activities
- language skills
- computer lab