A cross-curricular approach to fostering innovation such as virtual reality development through student-led projects.
Sherri K. HarmsJohn D. HastingsPublished in: FIE (2016)
Keyphrases
- virtual reality
- case study
- virtual environment
- virtual training
- virtual reality environments
- augmented reality
- visual data mining
- collaborative virtual environments
- student learning
- virtual world
- computer graphics
- interactive virtual
- photorealistic
- three dimensional
- virtual humans
- virtual museum
- learning environment
- multi sensory
- signal processing
- project management
- knowledge management
- computer animation
- tangible user interface
- vision system
- open source
- private sector
- intelligent tutoring systems
- software development
- software engineering