Affordances of brainstorming toolkits and their use in game jams.
Xavier HoMartin TomitschPublished in: FDG (2019)
Keyphrases
- idea generation
- empirical evidence
- game theory
- game playing
- computer games
- nash equilibrium
- serious games
- game theoretic
- educational games
- video games
- collaborative learning
- optimal strategy
- data sets
- real time
- nash equilibria
- game design
- virtual world
- pilot study
- database
- case study
- game players
- cooperative game
- pursuit evasion
- social networks
- information systems
- game based learning
- human computation
- board game
- perfect information
- meaning making
- decision problems