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Influences on children's visual cognition capabilities through playing 'intelligent matrix' developed by the augmented virtual reality technology.

Pei-Chi HoSzu-Ming ChungYi-Hua Lin
Published in: Int. J. Humanit. Arts Comput. (2012)
Keyphrases
  • virtual reality technology
  • high level
  • visual features
  • card game
  • artificial intelligence
  • computer vision
  • virtual reality
  • visual information