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Reducing the Impact of Massive Multiplayer Online Games on the Internet Using SCTP.

David Burgos-AmadorJesus Martinez CruzSergio Recio-Perez
Published in: ITNG (2013)
Keyphrases
  • multiplayer online games
  • end to end
  • email
  • internet enabled
  • transport protocol
  • real time
  • data analysis
  • information services
  • information overload
  • internet users
  • world wide web
  • website
  • world wide