Spoonbill Game on Android Devices for Ecological Education.
Wing-Kwong WongChing-Hsuan LinKai-Ping ChenPublished in: ICALT (2018)
Keyphrases
- mobile devices
- mobile games
- serious games
- mobile learning
- smart phones
- mobile applications
- role play
- learning games
- digital games
- mobile platforms
- handheld devices
- video games
- game based learning
- game play
- computer games
- mobile platform
- mobile phone
- mobile apps
- educational tools
- educational activities
- educational games
- mobile technologies
- game design
- quest atlantis
- virtual environment
- information and communication technologies
- distance learning
- game theory
- game theoretic
- android application
- tablet pc
- android platform
- e learning
- game development
- games based learning
- game playing
- learning activities
- distance education
- context aware
- st century
- educational technology
- nash equilibrium
- learning tools
- interactive narrative
- higher education
- virtual world
- lifelong learning
- web based learning
- malware detection
- learning community
- embedded systems
- multi user environment