Effects of B-learning and F2F learning environments on students' achievement in QBASIC programming.
Chijioke Jonathan OleleweEmmanuel E. AgomuoPublished in: Comput. Educ. (2016)
Keyphrases
- learning process
- learning environment
- computer programming
- computer lab
- learning systems
- learning opportunities
- programming education
- hybrid learning
- learning achievement
- learning goals
- computer based instruction
- web based learning environment
- blended learning
- learning community
- meaningful learning
- learning content
- novice programmers
- elementary school
- facilitate learning
- informal learning
- learning outcomes
- undergraduate students
- learning activities
- programming course
- mobile learning
- introductory computer science
- instructional systems
- educational settings
- learning gains
- students learning
- computer science education
- student achievement
- helping students
- learning processes
- computer assisted instruction
- individual differences
- learning experience
- teaching materials
- assessment tool
- learning scenarios
- cognitive load
- english vocabulary
- object oriented programming
- middle school students
- introductory programming courses
- digital technologies
- collaborative learning
- higher education
- cognitive tools
- introductory programming
- e learning
- scientific inquiry
- attitudes toward
- student learning
- problem based learning
- science learning
- virtual learning environments
- college students
- teaching strategies
- high school students
- grade students
- secondary school