Artificial Intelligence Based Procedural Content Generation in Serious Games for Health: The Case of Childhood Obesity.
Eleftherios KalafatisKonstantinos MitsisKonstantia ZarkogianniMaria AthanasiouAntonis VoutetakisNicolas NicolaidesEvi ChatzidakiNektaria PolychronakiVassia ChiotiPanagiota PervanidouKonstantinos PerakisDanae AntonopoulouEfi PapachristouChristina Kanaka-GantenbeinKonstantina S. NikitaPublished in: MobiHealth (2022)
Keyphrases
- serious games
- artificial intelligence
- generation process
- virtual environment
- video games
- game play
- intelligent tutoring
- game based learning
- game design
- educational games
- design principles
- game engine
- computer games
- health care
- expert systems
- cardiovascular disease
- electronic health records
- chronic disease
- data structures and algorithms
- educational tools
- virtual characters
- public health
- learning scenarios
- software engineering
- multimedia