Motivations for videogame play: Predictors of time spent playing.
Daniel M. JohnsonJohn A. GardnerPenelope SweetserPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- game playing
- video games
- game play
- game design
- playing games
- game players
- board game
- multi player
- pac man
- online game
- computer games
- human players
- card game
- imperfect information
- games played
- game tree search
- social networks
- learning experience
- artificial neural networks
- expert systems
- decision trees
- e learning
- feature selection
- information systems
- general game playing
- computer vision
- genetic algorithm
- data sets