Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring.
Simon VarvaressosKim LavoieSébastien GabourySylvain HalléPublished in: Comput. Entertain. (2017)
Keyphrases
- video games
- learning experience
- game play
- educational games
- game design
- game playing
- monitoring system
- serious games
- learning tools
- computer games
- real time
- artificial intelligence
- software systems
- case study
- computer assisted
- mobile learning
- source code
- reinforcement learning
- game based learning
- game players
- game engine